Design
Design
As 1/3 of Pun Intended, I co-created Bloody Hell in 6 months, which now has over 400K players.Â
I co-designed the combat and player movement, including the full creation of a ton of enemies. This also includes the upgrade puzzle system. I also designed a large portion of the map's layout and created tons of rooms, for which I developed a small tool to enhance Unity's tile system. Finally, I did a lot of tests, marketing and community management.
Music and sounds by Syncontour.
The usage of Unity's 3D camera gave us the ability to create a parallax effect which really made the environment feel more immersive.
Music and sounds by Syncontour.